Yoav Fekete
works on representation, robotics,
and musical invention.
Yoav Fekete is a mathematician-inventor working across AI-assisted software development, robotics, geometric reasoning, semantic AI search, music technology, and musical invention. Across these fields, his work returns to one question: what form should a problem take so it becomes visible, solvable, verifiable, or playable?
§02 · who, briefly
Root Person entity for the site. Mathematician-inventor working across AI-assisted software development, robotics, geometric reasoning, semantic AI search, music technology, and musical invention.
Experimental, repo-native artifact discipline for AI-assisted software development. Keeps design intent intact under LLM-assisted editing.
Organizational/lab vehicle created to manifest and build the Harmonic Sitar vision. Instrument R&D and intelligent sound systems.
Long-held vision of Yoav Fekete, now being built through NaadLabs. In-development music-technology invention; robotically augmented, not automated.
Yoav Fekete's musical/performance identity. Dedicated music context lives at yoyositar.com.
Representation as a way of seeing: the form a problem takes so its important structure becomes visible.
Spatial representation substrate for motion, collision, reachability, constraints, physical form, and validation.
Entity clarity, relationship clarity, source-of-record pages, and visible evidence for human and AI retrieval.
§03 · map preview
§04 · domains
AI Programming
AI-assisted software development where requirements, design intent, code, tests, and validation remain connected.
Clause
Repo-native artifact discipline for preserving design intent under LLM-assisted editing.
Robotics
Physical systems, motion, mechanisms, kinematics, actuation, control, and validation.
Geometric Reasoning
Spatial representation substrate for motion, collision, reachability, configuration, and constraints.
Semantic AI Search
Entity clarity, relationship clarity, canonical URLs, and source-of-record pages for AI-era retrieval.
Music Technology
Playable systems: instruments, resonance, robotic augmentation, embedded systems, and performance interfaces.